![]() ![]() ![]() This ability has some other bugs mentioned in the Kongregate BMC bug thread. Since it's only the first 10 that get transformed, you can't make a few x/4 Darts to transform dozens of Darts. * The x/4 Fanclub Ability says it'll transform the nearest 10 Darts, but it'll actually transform the first 9 Darts (regardless of position), and the x/4 Dart using the ability. For example, if you had +20% Pierce, then your 3/0 Dart would pop up to 18 Bloons for 4 attacks, and up to 19 bloons on the 5th attack. * The +X% Pierce of BlessedDart or MonkeyKnowledge only means +1 Pierce every few attacks. Mirage Desert, YMY Forest, Totem Poles Jungle) or easy (e.g. This depends a bit on wether the track is considered hard (e.g. * When a tile is worth about $750, there's a very good chance that the first Moab will be on wave 6, the first BFB on wave 14, and the big threat of the tile (ZOMG, DDTs, BlimpPack) on wave 22, at around $840 those things appear one wave earlier (e.g. * Besides Camo Dust, all items found in treasure chests are found in City 1. * When you complete a tile, you get $1 for every life not lost ($2 on Hardcore), so the Cuddly Bear item (+20 Lives per use, max once per round) from City2's ZZZZOMG mission can give you a lot of city cash (for me it's usually worth an extra farm or two). * The Bloon Beacon and Monkey v Monkey attacks land on the tiles with the lowest cash reward, so if you're playing MvM then make sure to capture any really tough tiles before something terrible lands on them. Blastapopulous always stuns the most expensive towers, so if you're placing 3/0 Tacks under a Village, Blasta will stun the village (but the village doesn't attack anyways). There will still be a stun or slow graphic on your tower, but it's attack rate won't be hindered. * When the Bosses Blastapopulous or Vortex stun or slow one of your towers, you can cure the tower by upgrading or Overclocking it, or by placing, selling, or upgrading a neary Village. Examples include 3/x or 2/3 Tacks (while big slow targets pass over them), 4/x Ninja, 2/3 Bomb (the 2/x Frags do a few extra damage but only to one blimp), Spike Factories (especially x/3), Dartlings, Snipers, x/3 Ice (when it gets lucky), 4/x Ace, etc. * Most projectiles and explosions do 1 damage, so good Blimp or Boss towers are those with fast attacks, lots of projectiles, or bonus damage. 2/3 Spike Factory, 2/3 Sniper (kind of expensive), and Bomb and Buccaneer abillities work well without Village support, but using x/3 Village is a great solution. * DDTs count as Black (so no explosions), Lead (so no sharp bits), and Camo. If you're relying on 3/x Village or 4/x Engineer for extra income, it might be worth selling them in later rounds and replacing them with 2/x Vlilage or 3/x Engineer so you can recover most of the money spent on their expensive income generating upgrades. The exact rounds of the changes vary with CT Tier, tile difficulty, etc. Initially bloon value is a little over 100%, but after about 5 waves it'll drop to 100%, later it'll drop to 70%, 20%, and by about wave 28 onwards bloons will be worth 5% of their normal value. * The value of bloons decreases in later waves. The tower hotkeys can also switch buildings in the city view Upgrades tab. Every tower has the same hotkeys as in BTD5. * Some useful hotkeys are fast forward or start wave (spacebar), sell (backspace), left upgrade (comma or ""). This makes anti-ceramic upgrades (4/x Dart, 3/x Spac) better, and makes things easier for towers that get overrun easily (Ninja, Wizard, Sniper), but is weakens some upgrades (3/x Sniper since Bloons have 46 layers instead of 18, Glue because he doesn't slow Ceramics so he's slowing 8 pops worth of bloon rather than 84). * On wave 31, Bloons stop dividing and ceramic shells go from 10 layers to 38 layers. * On wave 31, Blimps go back to their BTD5 hit points, and gain more HP and speed in later rounds. The 66% and 80% numbers surely affect all blimps, but it's not a quick test to confirm. In BMC Moabs in City1 have 66% (132), while in City2 they have 80% (160). It's a great testing ground to confirm most of the tips below. Every tower is allowed, you start with lots of cash, and Moabs appear quickly. * Keep a MoabGraveyard mission handy as your BMC sandbox. If you've found a neat thing you'd like to share, feel free! Here's some stuff I've noticed while playing BMC, I figured it'd be useful to other players since most of this isn't well documented in the game. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |